THE ULTIMATE GUIDE TO ENTERTAINMENT

The Ultimate Guide to entertainment

The Ultimate Guide to entertainment

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In the 1940s, radio was the electronic medium for family entertainment and information.[186][187][188] In the 1950s, it was television that was the new medium and it rapidly became global, bringing visual entertainment, first in black and white, then in colour, to the world.[189] By the 1970s, games could be played electronically, then hand-held devices provided mobile entertainment, and by the last decade of the 20th century, via networked play. In combination with products from the entertainment industry, all the traditional forms of entertainment became available personally. People could not only select an entertainment product such as a piece of music, film or game, they could choose the time and place to use it. The "proliferation of portable media players and the emphasis on the computer as a sitio for film consumption" together have significantly changed how audiences encounter films.[190] One of the most notable consequences of the rise of electronic entertainment has been the rapid obsolescence of the various recording and storage methods. As an example of speed of change driven by electronic media, over the course of one generation, television as a medium for receiving standardised entertainment products went from unknown, to novel, to ubiquitous and finally to superseded.

An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of people watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant and audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performances, as in the case of theatre or concerts, or unscripted and spontaneous, as in the case of children's games.

The power of stories to entertain is evident in one of the most famous ones – Scheherazade – a story in the Persian professional storytelling tradition, of a woman who saves her own life by telling stories.[94][95][96] The connections between the different types of entertainment are shown by the way that stories like this inspire a retelling in another medium, such as music, film or games.

The two stars spoke with AP entertainment journalist Krysta Fauria about working with the director, exploitation and objectification in show business and why Hollywood loves to make movies about itself.

New jobs have appeared, such as gaffer or special effects supervisor in the film industry, and attendants in an amusement park.

The past gives us pleasure and is of more service than the present; but the delight of what we once felt is dimly lost never to return and its memory is as distressing as the events themselves were then delectable ... But when we happen to put our thoughts in writing, how easily, later on, does our mind race through an infinity of events, incessantly alive, so that a long time afterwards when we take up those written pages we can return to the same place and to the same disposition in which we once found ourselves. quote from and commentary by Fischer (2003)[75]

For example, while some cultures regard any dancing by women as "the most shameful form of entertainment",[132] other cultures have established venues such as strip clubs where deliberately erotic or sexually provocative dances such as striptease are performed in public by professional women dancers for mostly male audiences.

On the other hand, sometimes architecture is entertainment, while pretending to be functional. The tourism industry, for example, creates or renovates buildings as "attractions" that have either never been used or can never be used for their ostensible purpose. They are instead re-purposed to entertain visitors often by simulating cultural experiences. Buildings, history and sacred spaces are thus made into commodities for purchase. Such intentional tourist attractions divorce buildings from the past so that "the difference between historical authenticity and contemporary entertainment venues/theme parks becomes hard to define".

A new generation drives into the storm in the rousing ‘Twisters’ [deltaMinutes] mins ago Now  

Games are played for entertainment – sometimes purely for recreation, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching 九游娱乐app a chess championship.

Opera is a similarly demanding performance style that remains popular. It also encompass all three forms, demanding a high level of musical and dramatic skill, collaboration and like the masque, production expertise as well.

His comments come after a number of former contestants made claims about their treatment on the show.

Tinashe thought she might have hit on her hands with “Nasty” — but never expected it become such a viral success. The R&B and pop star spoke with the AP’s Gary Gerard Hamilton about her new album “Quantum Baby,” how she now defines success, and maintaining career momentum over the years through changes in the the music industry.

In the second half of the 20th century and in the 21st century the number of such games increased enormously, providing a wide variety of entertainment to players around the world.[73][74] Video games are popular across the world. Games

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